![]() ![]() Statistical investigation is a weapon you wield in Eco, and the resulting knowledge is valuable, because you need it to make decisions. Is the drop in elk population caused by or merely correlated with logging rates? How costly is the effect of the new mine’s pollution levels on the surrounding farms? In Eco success depends entirely on your ability to function within a simulated ecosystem, but the workings of that ecosystem are not obvious presented facts (there is no ‘ecosystem health bar’), and players must figure it out for themselves using the tools of investigation the game provides. It is through this system that players can begin to illuminate the complex interactions that are happening in the ecosystem, making conjectures about the causes and effects they’re seeing, and arguing it with their fellow citizens. Once this data is collected, any player can use it to create graphs and visual representations. Players will be able to gather data in the world (like population growth/decline per species, hunting rates, pollution levels over time, and many more) by using special data-gathering objects they place in the world. ![]() ![]() When a law is proposed, players will be required to fill in an argument for it, and that argument can contain scientific data about the world, taken directly from the simulation. ![]()
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